3D Environment Inspired by Yurev Stanislav's Concept Art

Client

Platform

Engine

Year

Style

Software

Polygon

Comment

Personal

Pc, console

Unreal Engine

2025

sci-fi

Blender 4, Substance Painter, Marmoset, UE5,

range from 4 to 15k

I recreated in 3D a trim sheet-based environment inspired by the concept of Yurev Stanislav, using a single texture set and optimized for real-time rendering in games. Final render in Unreal Engine 5. It’s not an exact copy, but I hope it captures the spirit of the original design.
Special thanks to my instructor Emiel Sleegers   and Fasttrack for the amazing course on creating advanced trim sheets!

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