3D Environment Inspired by Yurev Stanislav's Concept Art
Client
Platform
Engine
Year
Style
Software
Polygon
Comment
Personal
Pc, console
Unreal Engine
2025
sci-fi
Blender 4, Substance Painter, Marmoset, UE5,
range from 4 to 15k
I recreated in 3D a trim sheet-based environment inspired by the concept of Yurev Stanislav, using a single texture set and optimized for real-time rendering in games. Final render in Unreal Engine 5. It’s not an exact copy, but I hope it captures the spirit of the original design.
Special thanks to my instructor Emiel Sleegers  and Fasttrack for the amazing course on creating advanced trim sheets!