I recreated in 3D a trim sheet-based environment inspired by the concept of Yurev Stanislav, using a single texture set and optimized for real-time rendering in games. Final render in Unreal Engine 5. Itโs not an exact copy, but I hope it captures the spirit of the original design.
Special thanks to my instructor Emiel Sleegersย ย and Fasttrack for the amazing course on creating advanced trim sheets!