Witch
Client
Platform
Engine
Year
Style
Software
Comment
Personal project
Desktop
Unreal Engine 5.2
2024
Horror
Blender, cc4, iclone8, substance painter, substance designer, marvelous designer, marmoset, ue5.2
This project showcases a real-time 3D character designed for dark fantasy settings. The character is fully rigged and optimized for in-engine performance, featuring: Total polycount: under 140k vertices Textures are in 4K resolution, carefully crafted to enhance detail while maintaining optimal performance. The project employs PBR materials and includes intricate accessories such as a cursed grimoire, skeletal raven, and ritual raven cloth. A video capture of the monitor is included to showcase the facial rig in action. Please note, this is not a final render but a quick viewport demonstration to highlight rigging functionality. The viewport settings are not set to the highest quality for this test. To protect the integrity of this work, Glaze has been applied to the renders. While this ensures the work is safeguarded against unauthorized AI usage, you may notice subtle distortions in the images. These marks are intentionally added to distort the image when processed by AI systems without impacting the overall presentation for viewers. Render software used: Blender Other software used: ZBrush, Substance Painter & Designer, Marmoset Toolbag, Marvelous Designer, and Character Creator 4 with iclone. useful site : https://glaze.cs.uchicago.edu/
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